The term chat room, or chatroom, is primarily used by mass media Mass media denotes a section of the media specifically designed to reach a large audience. The term was coined in the 1920s with the advent of nationwide radio networks, mass-circulation newspapers and magazines. However, some forms of mass media such as books and manuscripts had already been in use for centuries to describe any form of synchronous conferencing Synchronous conferencing is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe online chat technologies. It has arisen at a time when the term chat had a negative connotation. Today it is occasionally also extended to mean audio/video conferencing or instant messaging systems,, occasionally even asynchronous conferencing Asynchronous conferencing is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe technologies where there is a delay in interaction between contributors. It is used in contrast to synchronous conferencing, which refers to various "chat" systems in which users. The term can thus mean any technology ranging from real-time online chat Online chat can refer to any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based group chat , using tools such as instant messengers, Internet Relay Chat, talkers and possibly MUDs. The expression online chat comes from the word chat which means "informal conversation" over instant messaging Instant messaging is a form of real-time direct text-based communication between two or more people using personal computers or other devices, along with shared software clients. The user's text is conveyed over a network, such as the Internet. More advanced instant messaging software clients also allow enhanced modes of communication, such as and online forums An Internet forum, or message board, is an online discussion site. It originated as the modern equivalent of a traditional bulletin board, and a technological evolution of the dialup bulletin board system. From a technological standpoint, forums or boards are web applications managing user-generated content to fully immersive graphical social environments A virtual world is a genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects. Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual. A chat room is a Web site, part of a Web site, or part of an online service such as America Online, that provides a venue for communities of users with a common interest to communicate in real time. Forums and discussion groups, in comparison, allow users to post messages but don't have the capacity for interactive messaging. Most chat rooms don't require users to have any special software; those that do, such as Internet Relay Chat (IRC) allow users to download it from the Internet.Chat room users register for the chat room of their choice, choose a user name and password, and log into a particular room (most sites have multiple chat rooms). Inside the chat room, generally there is a list of the people currently online, who also are alerted that another person has entered the chat room. To chat, users type a message into a text box. The message is almost immediately visible in the larger communal message area and other users respond. Users can enter chat rooms and read messages without sending any, a practice known as lurking.
Because chat room messages are spontaneous and instantly visible, there is a potential for abuse, which may or may not be intentional. Site hosts typically post a frequently asked questions (FAQ) list to guide users to appropriate chat room behavior, such as introducing yourself when you enter a room, making it clear when you are directing a question or response to a specific user, and reporting disruptive users, for example. Disruptive users may verbally abuse other chatters, monopolize the conversation, or even just disable it by repeatedly typing the same word or phrase into the conversation, a practice (much frowned upon) known as scrolling.
Chat rooms can be found that focus on virtually any aspect of human endeavor or interest: there are current communities based on classic movies, Irish ancestry, baton twirling, and psychic readings, for example. Various sites, such as Yahoo, provide a directory of chat sites. Others, such as MSN Web Communities, guide users through the steps required to create their own chat room.
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Text-based chat
Online chat Online chat can refer to any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based group chat , using tools such as instant messengers, Internet Relay Chat, talkers and possibly MUDs. The expression online chat comes from the word chat which means "informal conversation" is a way of communicating by sending text Usually used in reference to a computer application, especially a computer game, a text-based application is one whose primary input and output are based on text rather than graphics. This does not mean that text-based applications do not have graphics, just that the graphics are secondary to the text messages to people in the same chat-room in real-time. Some chat rooms such as Yahoo! use both text and voice simultaneously. The oldest form of true chat rooms are the text-based variety.
Graphical multi-user environments
Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality Virtual reality is a term that applies to computer-simulated environments that can simulate places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional technology).These are characterized by using a graphic representation of the user (avatar An avatar is a computer user's representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon (picture) used on Internet forums and other communities, or a text construct found on early systems such as MUDs. It is an “object” representing the embodiment of the) that can be moved about a graphic background or in a graphic environment. These virtual worlds A virtual world is a genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects. Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual are capable of incorporating elements such as games (in particular massively multiplayer online games A massively multiplayer online game is a video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not necessarily games played on personal computers. Most of the newer game consoles, including the PSP,) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments also allow users to create or build their own spaces.
Some visual chat rooms also incorporate audio and video communications, so that users may actually see and hear each other.
Chat room activities
The primary use of a chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging Instant messaging is a form of real-time direct text-based communication between two or more people using personal computers or other devices, along with shared software clients. The user's text is conveyed over a network, such as the Internet. More advanced instant messaging software clients also allow enhanced modes of communication, such as programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared interest or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams A webcam is a video capture device connected to a computer or computer network, often using a USB port or, if connected to a network, ethernet or Wi-Fi to be included in some programs.
Sexual related uses
Some people who visit chat rooms use them as a place to experience online sex, also known as cybersex Cybersex, also called computer sex, internet sex, netsex, mudsex, TinySex and, colloquially, cybering, is a virtual sex encounter in which two or more persons connected remotely via computer network send each other sexually explicit messages describing a sexual experience. It is a form of sexual roleplay in which the participants pretend they are or computer love. While not physically able to see their partner, users derive stimulation from descriptive text.
Many Internet chat and messaging services allow users to display or send each other photos of themselves and users may chose to exchange nude or sexual photos. This has led to widespread concern about the potential for the sexual exploitation of minors. Minors The term minor is used to refer to a person who is under the age in which one legally assumes adulthood and is legally granted rights afforded to adults in society. Depending on the jurisdiction and application, this age may vary, but is usually marked at either 12, 16, 18, 20, or 21. Specifically, the status of minor is defined by the age of who take sexually suggestive or explicit digital photos of themselves and share such photos with others have even been prosecuted under child-pornography statutes.
Games
Games are also often played in chat rooms. A historic example is Hunt the Wumpus Hunt the Wumpus is an early computer game, based on a simple hide and seek format featuring a mysterious monster that lurks deep inside a network of rooms. It was originally a text-based game written in BASIC. It has since been ported to various programming languages and platforms including graphical versions.
Rules of behavior
Chat rooms usually have stringent rules that they require users to follow in order to maintain integrity and safety for their users. Particularly in rooms for children, rules usually do not allow users to use offensive language, or to promote hate mail, violence and other negative issues. Also chat rooms often do not allow advertising in their rooms or flooding, which is continually filling the screen with repetitive text. Typing with caps lock on is usually considered shouting and is discouraged.[1]
Sometimes chat room venues are moderated An Internet forum, or message board, is an online discussion site. It originated as the modern equivalent of a traditional bulletin board, and a technological evolution of the dialup bulletin board system. From a technological standpoint, forums or boards are web applications managing user-generated content either by limiting who is allowed to speak (not common), by having comments be approved by moderators (often presented as asking questions of a guest or celebrity), or by having moderation volunteers patrol the venue watching for disruptive or otherwise undesirable behaviour.
Yet, most commonly used chat rooms are not moderated and users may type what they personally choose to send.
Language issues
Even today, relatively little is known about the discourse produced in on-line communication contexts. While there is a growing body of literature on sociolinguistic variation in French chat for example, other forms of computer mediated communication (e.g. discussion fora, weblogs, etc.) have received less attention[2].
Perceived dangers
As chat rooms are often frequented by minors, they can facilitate illegal sexual contact[3] though studies have shown that this is not common, with the American Psychologist The American Psychologist is the official journal of the American Psychological Association. It contains archival documents and articles covering current issues in psychology, the science and practice of psychology, and psychology's contribution to public policy journal calling many of the fears 'myths'. [4]
See also
- Online chat Online chat can refer to any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based group chat , using tools such as instant messengers, Internet Relay Chat, talkers and possibly MUDs. The expression online chat comes from the word chat which means "informal conversation"
- Chatroulette Chatroulette is a website that pairs random strangers from around the world together for webcam-based conversations. Visitors to the website randomly begin an online chat with another visitor. At any point, either user may leave the current chat by initiating another random connection. As of July 11 the site is offering an experimental "
- MeBeam MeBeam is a video chat website, that allows any user to create videoconference rooms for up to 18 people. MeBeam does not require registration, login or downloading of software
References
- ^ Chatiquette - guidelines for chatting online
- ^ Rémi A. van Compernolle (2008). Nous versus on: Pronouns with first-person plural reference in synchronous French chat. Canadian Journal of Applied Linguistics, 11(2)
- ^ McMahon S. "Chat Room Safety Advice". http://www.chat-rooms-online.com/chat-safety.htm. Retrieved 2007-09-19.
- ^ Fears of Internet predators unfounded, study finds
External links
- Chat Danger — How to keep safe when chatting online
- Chat Acronyms, Chat Slang and Acronyms — Meanings of acronyms used in online chat
- The Psychology of Cyberspace Hypertext book exploring the psychological aspects of online environments by Dr. John Suler, Rider University
- Software untangles chat room debate
- For chat room sites, see Chat room at the Open Directory Project The Open Directory Project , also known as Dmoz (from directory.mozilla.org, its original domain name), is a multilingual open content directory of World Wide Web links. It is owned by Netscape, but it is constructed and maintained by a community of volunteer editors
Categories: Internet culture | On-line chat Categories: Computer-mediated communication | Application layer protocols | Internet forum terminology | 1990s fads and trends
Mon, 30 Aug 2010 12:59:31 GMT+00:00
Plain Dealer You can jump in the chat room and ask your questions as well as interact with other users and respond to Tony's remarks, or you can just listen. ...
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Thu, 07 May 2009 03:36:31 PDT
HI all i create this software to communicate with friends with a Different way, a way which only programmer's understand with this simple ... youtube.com.
Kaushik
hu, 26 Nov 2009 16:43:20 GM
Free web based . chat rooms. are the best way to have a conference chat. This Ultimate list post rounds up the best web based . chat room. creator web sites. All of these sites are free and web based!
Q. I have a chat room from Add on Chat. I need some avatars to go next to peoples names but I can't find any small enough. I've tried downloading pictures from the internet and using them but they fill the screen as they are so big. Where can I get some proper avatar pictures from? The ones that come with it are so basic and rubbish. I don't want the sparkly animated ones, just the basic pictures. Many Thanks.
Asked by sparkle79 - Mon Apr 27 15:09:18 2009 - - 2 Answers - 0 Comments
A. you could try here
Answered by DEREK W - Mon Apr 27 17:31:30 2009



